The adventuring companions known collectively as the Fated Five are a diverse and highly capable group operating within the kingdom of Cormyr. Its members are:
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Cinovas: A Shadar-kai cleric and fate weaver from the Shadowfell, devoted to the Matron of Ravens.
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Merrit Thistlewick: A nimble halfling monk from Collinwood who excels in unarmed combat, street-smart tactics, and quick reflexes, but with burgeoning corrosive abilities that prove concerning with the current surroundings.
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Myravyn: A Winter Eladrin Echo Knight fighter exiled from the Winter Domain of the Feywild by an Archfey, capable of summoning an icy “frozen twin” echo to aid her in battle though unconfident in this abilities’ origin.
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Rose: A young warlock raised in the King’s Forest by her adoptive mother, Mother Malkin who may be a danger to those around her. She is accompanied by Tiptoe, her animated ragdoll rat companion.
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Vael’ric Nhalor: A Halruaan rogue and scholar, guided by a Halruaan training manual and equipped with an arcane pocket watch.
Their adventures began with defending a wagon along the Rangers Way and rescuing a young girl named Cicely from a goblin attack. They subsequently registered with the Waymoot Adventurers Guild, formalising their profession and ensuring their activities were recognised under Cormyrian law.
Early guild contracts included harvesting royal honey from a giant bee hive, clearing a fortified goblin and hobgoblin cave hideout, and hunting down a rogue wolf pack displaced by a frost-breathing Hound of the Wild Hunt. These successes ultimately earned them an official promotion to Silver Tier within the guild.
Beyond local assignments, the companions have become increasingly entangled in Cormyr’s regional politics and affairs. After mingling with members of Cormyrian nobility at Lady True Silver’s evening gala, they accepted a secret, unofficial scouting contract from Warden Garen Marston of the Purple Dragon Knights.
With an advance payment of 1,000 gold pieces, they were tasked with investigating three strategically important forest settlements: Knightsword, Mouth o’ Gargoyles, and Collinwood. Their objective is to uncover information about suspected hobgoblin troop movements and assess the potential threat to the surrounding region.
Bound by shared experiences and growing trust and maybe even fate, the companions must also navigate personal challenges. While concerns surround; the true identity and nature of Rose’s suspected hag mother. The origin and purpose of Merrit Thistlewick’s new abilities. The blood pact, and tasks given to Myravyn surrounding the Archfey Cerunnos. As their adventures continue, they face not only the dangers threatening Cormyr but also the mysteries and uncertainties within their own ranks.